I will still check the store page again and again to see if it finally received a patch, but well, I've already played through it, so it has lost a lot of its 'hype'. Seems Frontier didn't really noticed that. The times of Starcraft and Co are long gone. People are also no longer interested to spend time to config third party software like joy2key or xpadder. It's hard to find games these days that don't have controller support. Because the next cheaper sale and the next give-away are probably not that far away. I mean, what have they earned from me? 5 cents or less? It was once possible that I buy the game and all DLCs at full price.Īnd the longer they wait, the more they lose. The developer is to blame for rejecting the money from all the potential customers. due to the lack of controller support on the PC, I instead completed it on the Xbox for € 1 (3 month GP) - and I got more than 1 € back because of the 10k gamerscore event. However, due to a limitation in DirectX 11, Planet Coaster can only utilize 1 CPU thread for its DirectDraw calls. The simulation, such as guest and staff behavior, is spread over multiple threads. Now that there is already an existing controller control due to the consoles (it's a very good control system), a patch for it should finally come on the PC. Planet Coaster can adjust the simulation refresh rate depending on the performance of a park and as such the available CPU capacity. While there is already a separate console version because of the possible performance (still a bad performance with high-rated parks), the requests for controller support have been ignored here at Planet Coaster on the PC since the release.